Little Misfortune

Little Misfortune

Misfortune is an eight-year-old girl who accepts to play with Mr. Voces a game that will be revealed to us until the end and with which she intends to achieve eternal happiness for her mother, who hides her tears behind a smiling mask.

Throughout the game we will have to explore the scenarios in which the interaction with objects and other characters will be minimal, but with a revealing visual narrative; and it will also be necessary to make decisions at certain points regarding whether or not to carry any object, enter or pass from any door, path or situation, which encourages rejugability. Both mechanics will be decisive as we go along, giving us a sense of uncertainty as to whether we will have chosen correctly. Although the game from the beginning insists on making it clear that there are no good or bad decisions. In addition, the game has some fun mini-games that give a different touch to the campaign, but they feel somewhat wasted because of their lack of difficulty and consequence in the story. For the rest, the game is well optimized, it has Spanish subtitles, but support for the 21: 9 format would have been appreciated.

With a duration of 3-4 hours, Little Misfortune is a game that in its apparent simplicity shows us through the innocence, desire and imagination of a girl, how scary the world created by adults can be, full of vices , fear, hopelessness, hypocrisy and violence. Something that can be transmitted very well thanks to an artistic design with an atmosphere less gore than Fran Bow, but just as dark, and also a narrative with a classic children’s story tone – there are several references – but at the same time full of a sinister and even ironic humor. So if you like point & click games, dynamic, with good metaphors but without difficulty, or with a look that throws criticism of today’s society, Litte Misfortune is a good option. On the other hand if you go with the idea that being set in the same universe of Fran Bow will be a kind of continuation, you could get disappointed, since Little Misfortune is a proposal that has its own personality and that opts more for visual elements and the consequences of the decisions, which by elaborate puzzles, a certain level of difficulty, and the construction of a mythology of its own ─that there is but underneath─. What would make sense with bread with the same? Personally, I liked this evolution.

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