The Super Smash Bros. Ultimate squad is not chosen by Masahiro Sakurai, director of the well-known fighting game that combines Nintendo characters with protagonists of other video game franchises. At least that states in the pages of Famitsu magazine, a publication in which he has come to recognize that “there are too many characters of Fire Emblem.” According to the creative, “these things are already decided” in advance, so they pull forward with it. “The things I have to meditate are elsewhere.” And he adds: “I don’t choose the fighters based on my own preferences, that’s Nintendo’s decision.”
Since the template is full of “sword characters”, they need to differentiate them. “We make them have their own tactics, which are unique to the fighter,” he emphasizes. “On this occasion, we have provided the experience of being able to handle a protagonist of a title that people are playing now,” says Sakurai in reference to the incorporation of Byleth, from Fire Emblem: Three Houses. “At the beginning of this production, we experimented and worked with a title that was in development.”