Microsoft does not guarantee a 4K 60 FPS standard on the Xbox Series X

Microsoft does not guarantee a 4K 60 FPS standard on the Xbox Series X

It seems that we will have to get used to seeing on the Xbox Series X a large number of games at 4K @ 30 FPS, and is that Microsoft will not force developers to take their game development seriously and offer a title with a native 4K resolution accompanied by a rate of 60 frames per second, something quite curious when the company has boasted about 4K @ 60 FPS, implementing RayTracing, and even playing content at 8K resolution, but finally users will have to settle for 4K @ 30. FPS depending on the chosen game.

“Developers always have flexibility in how they use power, so a @ 60 FPS standard is not a mandate,” said Aaron Greenberg, head of Xbox marketing, in a tweet last night.

The console not only supports 4K @ 60 FPS (it is not that it only supports it, but it has very feasible hardware for it) and it is that the console also uses Adaptive-Sync technology with monitors and televisions to offer greater smoothness in the games. The first game to raise controversy has been Assassin’s Creed: Valhalla, and is that more than half a year after the launch of the console, Ubisoft already indicated that the game will arrive limited to 4K @ 30 FPS, while at Full HD resolution It remains to be seen whether it will stagnate at 60 FPS or overcome such a barrier.

As the company representative says, each developer is free to take advantage of how he wants the power, and seen the video of the Assassin’s, the 4K @ 30 FPS are not justified, since it implies that they prefer to add graphic quality to the fluidity, and in what On a visual level, it does not offer anything new or striking, not to mention that they do not take advantage of RayTracing, so everyone draws their own conclusions.

Copy link
Powered by Social Snap