The game, which suffered all the imaginable problems in its development, was the fruit of an anarchic conception that demonstrated that the ‘BioWare method’, a set of improvisations and luck strokes that had succeeded in titles such as Mass Effect and Dragon Age, it does not work. Now, after canceling its expansions and updates, the Kotaku media uncovers the ambitious project that seeks to improve, redesign and fix each and every one of Anthem’s failures.
Anthem’s internal change will be massive. Details, as explained in Kotaku, are very scarce, but it is known in what areas they have focused. On the one hand we have the adjustments and profound changes that will be made in the missions or social aspects, confusing and criticized by the players for repetitive, simple or unclear. At the same time, the difficulty will be adjusted, the progression developed in another way and the loot, which was recognized by BioWare as a black point, will be pulled down to completely replace it with a fairer system. But the most striking change is that of the game’s scenario.