Call of Sea promises 4K @ 60 FPS with RayTracing on Xbox Series X
In an Xbox Wire interview with Manuel Fernández, co-founder and programmer of Out of the Blue, great information was detailed about optimizing the Call of the Sea game for the Xbox Series X, revealing details of great interest such as the resolution to the one that will arrive, the frame rate that it will reach or the use of RayTracing technology.
Summarizing the information, it was indicated that thanks to the great power of the console they will offer 4K @ 60 FPS gameplay, and all this backed by DirectX RayTracing technology to offer greater immersion in the island to which the title will lead us, which translates into better lighting and shadow effects.
As if that were not enough, this game could include a high frame rate mode that translates into great fluidity when reaching 120 FPS (although at a lower resolution), and it is also indicated that thanks to the Xbox Velocity Architecture technology used on the SSD, they have virtually eliminated any load time in the game.
In addition to taking advantage of the power and performance of the Xbox Series X to achieve faster load times, etc., what features of the Xbox Series X were you most excited to explore in the development of Call of the Sea?
Definitely benefiting from the power and performance of the new generation is something everyone is looking for; However, it is not the only thing that caught our attention. We believe that some features like Smart Delivery are building the future of gaming by putting gamers first, and we are happy to be a part of it.