The GeForce RTX 3000 would come with an improvement in the IPC of up to 20% and DLSS 3.0
New rumors are coming around Ampere and the Nvidia GeForce RTX 3000 Series, and there are more and more rumors that next week we will see a new high-end GPU for the gaming segment. Until that happens, it is time to settle for rumors and leaks, and it is that several slides have been released that collect all the information known so far from Ampere, being one of the most important that we talk about improvements in the CPI of up to 20 percent. percent (10 to 20% to be exact).
This is not surprising, what is surprising is that although the company has just launched DLSS 2.0, with a noticeable improvement in all aspects compared to DLSS 1.0, DLSS 3.0 is already mentioned, which will be “much better than to 2.0 “, and is that any game that uses the TAA (Temporal Anti-Aliasing) will also work. CUDA 11, the 7th Gen of its NVENC video encoding with support for 8K @ 60 FPS content in H264 and H265 format are added, and RTX Voice will be updated (Beta works perfectly now).
The number of Tensor Cores is doubled by SM, RayTracing performance will be multiplied by four, confirming the rumors (the RTX 3060 will have the same RT performance as an RTX 2080 Ti) and a new memory compression system is added to avoid integrating more memory and make the product more expensive. The GeForce GTX 3080 Ti would arrive this way with 12 GB GDDR6 and the GeForce GTX 3080 with 10 GB.
The last slide tells us that the first graphics card for gamers will arrive in September, while in May, we will see the first products for data centers, supercomputers, etc. (next week at the Nvidia event). On the other hand, at the software level it is improved: better user interface, more features, applications, GeForce Experience will not require the cumbersome login, etc.