Thus, we see how some of the initial designs of the creatures of the game were looking for a very different approach at the end, which helps us to understand how it was working on the BTs that players find throughout their mission.
In the images that have now transcended we have been able to see some very initial concepts that suggest that a more grotesque and terrifying aesthetic was sought. It seems that the team wanted to base their designs on real creatures, and then opt for more abstract designs. They even worked from decaying bodies to see how the bones were marked or left after the bodies were left outdoors.
Death Stranding is available on PlayStation 4, offering us a great adventure in which we must embody Sam Porter (Norman Reedus) in his odyssey for reconnecting an isolated United States after a mass extinction event.